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Old Dec 29, 2008, 10:32 AM // 10:32   #61
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Wasn't it obvious?

My body is filled with sarcasm. Please suck it out of me.
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Old Dec 29, 2008, 11:00 AM // 11:00   #62
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Quote:
Originally Posted by pumpkin pie View Post
you enjoy being competitive but you cannot take it when you loose? lol

Oh, and thanks for confirming that it is very easy to sync. i'll direct your post to Linsey's talk page. and send it to support as well.
I don't mind losing! Not at all!

What I mind is losing every single stinking game for hours at a time. I mind people who don't even try to win / don't even know how to win. For goodness' gollywhomper's freaking sake, read the rules of the game!!! It's worse when my enemies are that bad as well, and I lose because my team has even less skill.

Tell you what. Here. Take this to the ArenaNet Devs, and stop syncing once and for all.

Code:
private Player[] randomizePlayers(Player[] waiting_players, int players_per_battle)
{
ArrayList<Player> accepted_players = new ArrayList<Player>; for(int i = 0; i < waiting_players.length / players_per_battle; i++) {
accepted_players.add( waiting_players[i] );
} /* Builds a list of players that can be evenly distributed into battles. For snowball, this is 8 players per battle, 4 players per side. */ Player[] rejected_players = new Player[waiting_players.length % players_per_battle]; for(int i = accepted_players.getLength(); i < waiting_players.length; i++) {
rejected_players[i - accepted_players.getLength()] = waiting_players[i];
} waiting_players = rejected_players; /* Gets the non-accepted players and replaces the waiting players with the rejected players. They'll get to go next round. */ RandomGenerator rand = new RandomGenerator(); Player[] final_player_list = new Player[accepted_players.getLength()]; for(int i = 0; i < final_player_list.length; i++) {
final_player_list[i] = accepted_players.remove(rand.nextInt() % accepted_players.getLength());
} /* Fills the final list from start to finish with players from random indexes in the list of accepted players. The players moved to the final list are removed from the accepted list, so that they are not picked twice. ArrayList auto-updates its length to be one smaller in a Remove method. The list of players is now completely as random as computers can make it. */ return final_player_list; /* Now the existing system which forms teams from left to right can form those teams with a completely random set of players, and syncing no longer works. */
}
If, for some reason, all our syncs fail next event, I will know I have just shot myself in the foot. I am fairly confident, though, that I will still have a nice queue to sync with next time. I've taken one quarter of formal software engineering classes in college. That's 3 months of study, out of the 4 years to get a college degree. Almost all, if not all, of the devs at ArenaNet have said degrees as well as experience in the field. They just don't want to prevent syncing. Who knows why. Probably because they like doing it too, and because they get a good laugh out of people who complain about it on this kind of forum.

That's Java code btw, still trying to teach myself C# syntax. Java sucks, but it's all that the dorks in the academic world will teach. Bleh.

I also do not expect many of you to actually read that code. The point is not that you read it, the point is that it's there. I wrote it in 30 minutes. (okay, so my original estimate of 5 mins was exaggerated - sue me) I haven't checked it with a compiler, but it's at least worthy of pseudocode status. GW wouldn't be written in Java anyways. No self-respecting non-internet-browser-arcade-game would be.

Last edited by Xaniera; Dec 29, 2008 at 11:06 AM // 11:06..
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Old Dec 29, 2008, 11:09 AM // 11:09   #63
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If parties are formed per district, it's wise to add an if-statement.
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Old Dec 29, 2008, 11:13 AM // 11:13   #64
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Also, I notice that our friend Abedeus has no response to the fact that ArenaNet devs sync too.
Maybe I have life (O_O) and I went to the gym to work out a bit. Sorry I don't carry my laptop everywhere.

Don't believe/trust A.Net, that's rule nr. 1 of Guild Wars. They betrayed us, their words and the game so many times it's not funny anymore.

1. ANet said Polar Bears don't exist.
2. ANet said in 2005 that GW is PvP-focused game.
3. ANet said there will be an expansion every 6 months.
4. ANet said that Ursan Blessing is good for new players. Yeah, good, because everyone knows that every game needs an "IWIN" button.
5. ANet said that it cares about economy.

Imo the best way to solve syncing is TF2 system modified for GW.

Shuffle the first time you get into the game. Don't shuffle afterwards, because this could ruin someone's 10-win game for no reason.

Problem solved.
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Old Dec 29, 2008, 11:14 AM // 11:14   #65
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Originally Posted by Enon View Post
If parties are formed per district, it's wise to add an if-statement.
They're not anymore. That was only for Costume Brawl.

Even if they were, this method sits between whatever player-collection system is already in place, and the battle-creation system already in place. So, regardless if it's handed a world full of players, or a district full of players, it still works.

Also, it's best to have little methods that only do one thing, rather than a super-method that does everything. If I wanted a district-split method, that would be separate.

Quote:
Originally Posted by Abedeus View Post
Imo the best way to solve syncing is TF2 system modified for GW.

Shuffle the first time you get into the game. Don't shuffle afterwards, because this could ruin someone's 10-win game for no reason.

Problem solved.
That's what I just did... When battles are formed, they're randomized. Pre-existing teams aren't touched. They're a separate system.

And, you can't trust ArenaNet? Did you even read that post before posting it? Wow. Better uninstall GuildWars, quick! It might have viruses, or trojans... And God forbid you actually give them your credit card number, because you can't trust them with it!

Last edited by Xaniera; Dec 29, 2008 at 11:20 AM // 11:20..
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Old Dec 29, 2008, 11:35 AM // 11:35   #66
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And, you can't trust ArenaNet? Did you even read that post before posting it? Wow. Better uninstall GuildWars, quick! It might have viruses, or trojans... And God forbid you actually give them your credit card number, because you can't trust them with it!
Well, since the GoA incident in Warhammer Online, I am NOT giving credit card numbers to anyone. Haven't heard? No wonder. Hundreds of people that cancelled subscription found out their subscriptions renewed and they were charged for $15. Not much, but if they have left it for 2-3 months, it would be a theft, $60 times every cancelled subscriber.

Also, with the "don't trust A.Net", I was talking about devs and Community Managers. Please, don't troll, you didn't do that, why do you have to start now.
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Old Dec 29, 2008, 11:45 AM // 11:45   #67
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Xaniera, so you never win at all when you don't sync? did you even try to play without syncing?

that's just sad, I get streak wins without syncing, althought not long streak.

more question, if you like playing with your friends why not play in the organised snowball fight? that way you play with players of your choice and you don't annoyed other players.

I don't code,

i only know this (<b> </b>)

Last edited by pumpkin pie; Dec 29, 2008 at 11:52 AM // 11:52..
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Old Dec 29, 2008, 11:52 AM // 11:52   #68
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Originally Posted by Xaniera View Post
That's Java code btw, still trying to teach myself C# syntax. Java sucks, but it's all that the dorks in the academic world will teach. Bleh.
I read your code. I read this. I loled.

Considered trolling you, but then remebered classmates with your attitude and jobs they ended with and decided to feel pitty for you.
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Old Dec 29, 2008, 12:12 PM // 12:12   #69
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you're just a horrible player! Horrible enough not to be able to win with random parties!
directed at all who sync. While they point the finger at everyone else (a common occurence) they use the I wanna play with my friends excuse way too much. I'm of the opinon that people who sync (break the rules) also, lie, cheat and would steal given the opportunity in everyday life.
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Old Dec 29, 2008, 12:30 PM // 12:30   #70
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Originally Posted by Avarre View Post
Teams are going to be of varying skill in any random setting. I have difficulty getting upset that teams with no physical advantage that happen to play better are being formed, sync or not.
- This is true and it's also the reason why snowball battles and costume brawls are inherently better than Random Arenas, because professions are balanced and only skill determines winner.
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Old Dec 29, 2008, 01:10 PM // 13:10   #71
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Sad people is sad.

Quote:
Originally Posted by Xaniera
I don't mind losing! Not at all!

What I mind is losing every single stinking game for hours at a time. I mind people who don't even try to win / don't even know how to win. For goodness' gollywhomper's freaking sake, read the rules of the game!!! It's worse when my enemies are that bad as well, and I lose because my team has even less skill.
Emphasis is yours.
If you lose so much that is the reason why you need to sync just to win a game.
You admitted, without syncing you lose every stinking game.

Quote:
Originally Posted by Xaniera
You are the reason we sync, and you are also the reason we beat you. You suck. Don't make me count the number of you I get in one day's worth of random play. The number would make your head blow up.
No, check in your mirror the reason why you need to sync.
You admitted: you couldn't get a win otherwise.
Then, it is not the other players that suck and you are some kind of self appointed elite...
Poor soul.

In 4 days I got more than 1500 gamer points, just playing with random teams... that means more than 150 games won. An average of 40 games each day, playing less than 3 hours each day (at large)...

Yes, I think syncing is an unfair advantage, but I understand you poor souls, and I don't make it a big fuss. If some poor losers have only this way to try to win some kind of low level PvP in a videogame, I don't care.
Enjoy it.

Quote:
Originally Posted by Master Knightfall
directed at all who sync. While they point the finger at everyone else (a common occurence) they use the I wanna play with my friends excuse way too much.
This.
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Old Dec 29, 2008, 01:58 PM // 13:58   #72
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I wonder which would be easier: To change the groupforming code or to *remove all districts except international* for all random arenas.
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Old Dec 29, 2008, 02:47 PM // 14:47   #73
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Yeah, just try to play in ID1 and everytime you get to your 5th or 10th win you play one of these.



Oh, and the reason they sync is because they can be on vent, with an organized team build and beat most RA teams easily just for that reason. They don't have to be better players to achieve victory and some sync teams are quite horrible. So by exploiting the timer and syncing countdowns to enter a match it gives them the upper hand a higher percentage of the time, hence cheating.

If Anet actually thinks syncing isn't taking place, I picture them like an ostrich with its head in the sand. I have several screenshots of many high ranked guilds members syncing constantly in RA.
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Old Dec 29, 2008, 03:05 PM // 15:05   #74
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If Anet actually thinks syncing isn't taking place, I picture them like an ostrich with its head in the sand. I have several screenshots of many high ranked guilds members syncing constantly in RA.
Nah. It's just putting fingers in your ears and shouting LALALAL I CAN'T HEAR YOU LALALA.
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Old Dec 29, 2008, 03:12 PM // 15:12   #75
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But imo SOMETHING must to be done as soon as possible. We have seen, that Andrew even said sth about it, that he may ask his people, if that a big problem. Now, we have to show, that IT IS a big problem, because IT IS a big problem.
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Old Dec 29, 2008, 03:15 PM // 15:15   #76
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Nothing will be ever done about syncing because it would require the entire system to be reworked for the ENTIRE game.

That, and ANet never cared about syncing. It's been around since the start of the game (gogo smart koreans), so after almost 4 years there's no chance they'll do anything, if they were ever going to.
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Old Dec 29, 2008, 04:14 PM // 16:14   #77
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There is nothing more satisfying than getting a good RANDOM team and having a long win streak.

Do you have to endure some games of getting totally gang raped trying to stop the present carrier while the other players are off looking at scenery or trying to kill one guy who is doing circles, unfortunately you do. Try to stick with the new guys sometimes and rack up some faction by killing the guy they are after. Perhaps they pick up some tips from seeing others use different skills/tactics. You still see alot of people trying the game for the first time and just need some help getting a grasp of the game concept, not someone busting their balls if they mess up. Make the best of it

You really never have a stretch of bad teams that lasts too long without winning a few games, then hitting a good team and going on a streak. On a great team last night and racked up 5200 faction on one streak. Filled up the faction bar a little later with another team.

The two things that get me the most are:

(1) the guys that leave right after warping into a full team. Cannot help but think that these are failed sync attempts and then they leave since they did not hook up properly, leaving the remaining team at a massive disadvantage.

(2) the guy that flashes the "NOOBZ YOU SUCK" message at the end of the game. I think these are the same people that have taken up flashing the "(insert name here) has resigned/left the game" message but they are still playing. Really fun when you spank em later

Guilds may be missing a good chance to find and recruit good players. What better place to find new people with a good grasp of PVP/teamwork concepts than a random arena on a team that is having a great run. Surely there are other ways to find quality members but this is a nice spot to see people in action. Lots of guilds out there that have only a few people left in them.

On the other hand can definitely see the advantage to the sync team. Getting a team good team right off the bat equals more quality playing time and extra shards, faction and gamer points. I can completely understand not having the patience trying to get on a good team.

With the new 8v8 ATS-style Snowball Tournaments why are Guilds even bothering to sync the smaller random tournaments? Unless you are farming gamer title points i guess. The shard return is not that high. You get much more faction in 8v8, plus you get tourney points. 3 tournaments a day not enough? Guild not able to get players together for it or not big enough? Recruit now for wintersday in July if thats the case. Guild not good enough to beat other Guilds and can only beat random teams? Just out to grief random teams? Maybe some of the sync teams can enlighten us on that.
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Old Dec 29, 2008, 04:55 PM // 16:55   #78
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Nothing will be ever done about syncing because it would require the entire system to be reworked for the ENTIRE game.
Entire game = RA/Snowball?

And it has been suggested to just make it randomize teams after assigning to teams or after the match has started + 8 players in-game.
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Old Dec 29, 2008, 05:20 PM // 17:20   #79
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Doesn't matter how you try to dress it up, synching in an arena where the teams are supposed to be random is just plain wrong.
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Old Dec 29, 2008, 06:22 PM // 18:22   #80
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So here is a thought.

My guess is that the syncers are on vent and establish a method for countdown that will allow them to all simultaneously get in "line" at the same time.

Well judging based on RA and also Fort Aspenwood syncers this line is linear so when:

1) Person A, B, C, D all enter battle in "line" at the same time they get put in order 1, 2, 3, 4 (basically 4 consecutive slots)
2) Person E, F, G, H all enter battle before or after and sometimes in the middle of syncers team. They get slots 5, 6, 7, 8

The trouble some syncers have is that the 4 syncers prob get something like slots 3, 4, 5, 6 and end up with 2 players on 2 different teams. It is funny when i get on a team with 2 syncers that are crying about getting split.

What if to fix the system, the party generator just took every other person to a different team. You know like dodgeball in school.

1)Person A -> slot 1 team A
2)Person B -> slot 1 team B
3)Person C -> slot 2 team A
4)Person D -> slot 2 team B

you get the point, so on and so forth. Programming would not be that complicated for such a change it just reorders the enter battle positioning. This would also making syncing a lot harder since they could all hit the button to enter battle at the exact same moment and still get put on 2 different teams.

Now, i wave my wand and abra ca dabra. Dang nothing happened.
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